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  1. #1
    \EG/ Admin Dumbfinger will become famous soon enough Dumbfinger will become famous soon enough Dumbfinger's Avatar
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    Update coming to BC2

    From the Associate Producer Bazajaytee:

    "We have just distributed a new server version named R7 to the server hosts. Early signs from the hosts are good with 20% less load on the server CPU, improved hit detection, Veteran rank handling is fixed so you should get your M1 Garland back now plus some other fixes to better help the server hosting companies and better management of Punkbuster ID's."





    I'd guess we should see most servers with this version by tomorrow.


    "Help me out, I'm getting Fucked in the Ass over here!"
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  2. #2
    EG Admin CapsLoc is on a distinguished road CapsLoc's Avatar
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    This was sent to me 10 hours ago.

    All servers are being patched to server version R7 at this time. Changes/Fixes . Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements. . PunkBuster can send commands to Remote Admin interface (so 'pb_sv_task 0 -1 ' works) . Veteran-rank handling corrected (it was broken in R6 and possibly earlier) . Switched back to Release version of the low-level networking library; less debug output but higher performance . Increased the initial server reconnection interval to 30+rand(30) seconds . PB GUID generation is now based on EA account IDs (it used to be based on persona names) If you have any questions or concerns please open a support ticket. Thank you.

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  3. #3
    \EG/ Member WolfXIII is on a distinguished road WolfXIII's Avatar
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    WHOOT!! My game always seems to crash when ever I'm having a Good Game, and i lost all my stats for that game so it makes me sad.
    <img src="http://bfbc2.elxx.net/sig/cleanc/pc/WolfXIII/61d26.png" alt="" />
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  4. #4
    EG Admin CapsLoc is on a distinguished road CapsLoc's Avatar
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    All servers are being patched to server version R8 at this time.

    Changes/Fixes

    - Workaround for the "player manages to join server twice" crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.

    - Workaround for the "cannot join player to any team" crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.

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